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Madcap Castle Download By Apunkagames

Updated: Mar 12, 2020





















































About This Game Madcap Castle is a charming and challenging gameboy-esque puzzler. You control a mage in a quest to recover his memory and powers in 150 levels of a castle full of obstacles, challenges and secrets.**Demo version with 45 levels****XBox 360 Controller Supported**Madcap Castle was originally created for BaconGameJam 10 (and won!) in 48 hours by DielMormac, containing 4 colours inspired by old Game Boy games. Back in the day the game was called Mad Mage Tower.In Madcap Castle you play as a new mage that do not know many spells yet, but is looking to regain his sanity on a strange castle full of objects, enemies and challenges. On some of the castle's levels there are books of spells. If you can make it over to a spell, you will be able to read it and learn the spell. These spells, including the ability to light candles, spawn chickens and use levers, will help you solve puzzles along the way. 1075eedd30 Title: Madcap CastleGenre: IndieDeveloper:Diel Mormac GamesPublisher:IDJ GamesRelease Date: 11 Dec, 2017 Madcap Castle Download By Apunkagames madcap castle steam. madcap castle. madcap castle gameplay this game.this game.where to start.this game is so refreshing, even though it does not have "the best graphics on the planet"to me, this is a wink, a nod and a m'lady to the good old days.this game has a demo version, with 45!!!!! levels.played through it, immediately fell in love with it, and purchased. Madcap has a big skillcurve. you can get through the first couple of levels with ease, but after level 15 it gets exponentially harder. full controller support is a welcome gift, and it plays like the old days. just an allround well designed and put together game, that is harder then any souls game ive ever played. Kudos!will be sinking a lot of time in this, and for 10bucks, its a steal, and definitely a hidden gem!!purchase this game now, and have fun with hours of giggles and rage!(might want to stock up on controllers). A small, simple plattformer styled like a Gameboy game. Every level completely fits on screen and you have to reach the exit on the right side from the entrance on the right. Every few levels you get a new spell to solve the following levels.The small space filled with instant death traps makes timing and precision necessary but the short distance to the goal shapes the game to a hard plattformer of small bits. This would be an amazing game for short breaks, however, the rooms usually are peppered with switches you have to press consecutively before the exit will open. Obviously this is to lenghten the individual levels but it often just forces you to cross the same Room twice or more.Even with this nuisance this game is a nice little intermezzo for everybody interested in precision platformers.. A small, simple plattformer styled like a Gameboy game. Every level completely fits on screen and you have to reach the exit on the right side from the entrance on the right. Every few levels you get a new spell to solve the following levels.The small space filled with instant death traps makes timing and precision necessary but the short distance to the goal shapes the game to a hard plattformer of small bits. This would be an amazing game for short breaks, however, the rooms usually are peppered with switches you have to press consecutively before the exit will open. Obviously this is to lenghten the individual levels but it often just forces you to cross the same Room twice or more.Even with this nuisance this game is a nice little intermezzo for everybody interested in precision platformers.. Madcap Castle aims to be a puzzle platformer from the days of Game Boy era games and does a very good job at reaching those aims. TLDR; First Impressions Video and Critiquehttps:\/\/www.youtube.com\/watch?v=5iStmcOoIkoThe controls are tight and intutive as well are the mechanics relating to your active abilities on each world. The movement is the biggest thing that could have made this game cross the line between challenging but attainable or frustrating and sloppy. Im happy to say that it most certainly falls into the former category making the puzzles challenging but I always felt that I could complete them with practice.The only things I would like to see from either a patch on this game or in the developers future games is more love for the options menus! Please put in something to the effect of audio sliders for your music, FX, and master volumes. By no means is the sound unbalanced between the different types of sounds created during gameplay but it is always a little piece of customization that is sorely missed when its not there. The last thing I would love to see patched is a way to get back to the main menu from the world selection screen. You can return to the main menu when you've selected a world and are choosing a level but not when you're selecting just a world. They are little nit picks but worthwhile to bring up.All in all I enjoyed Madcap Castle would reccomened at least playing the demo if you have a spare 1\/2 hour :). It's very cute and recreates the feeling of Gameboy games perfectly, I like it. This game is just so-so. The real downfall in this is that I was expecting the kind of game where you get more and more spells as it goes on but instead you are given one at a time so each room is very straight forward in how they are completed and more relies on annoyingly precise platforming rather than any sort of clever thinking with how your magic works. Around the half way point it felt more worth it to stop playing rather than continue. If you enjoy tough platforming games then this could be for you but I personally find that it gets difficult later on for the wrong reasons.This isn't that bad of a game, but it really isn't all that great either.. A small, simple plattformer styled like a Gameboy game. Every level completely fits on screen and you have to reach the exit on the right side from the entrance on the right. Every few levels you get a new spell to solve the following levels.The small space filled with instant death traps makes timing and precision necessary but the short distance to the goal shapes the game to a hard plattformer of small bits. This would be an amazing game for short breaks, however, the rooms usually are peppered with switches you have to press consecutively before the exit will open. Obviously this is to lenghten the individual levels but it often just forces you to cross the same Room twice or more.Even with this nuisance this game is a nice little intermezzo for everybody interested in precision platformers.

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